Tuesday, August 16, 2011

Takashi Tokita, the Maestro Final Fantasy "game"


Takashi Tokita, producer as well as Senior Manager of Mobile Business Division Square Enix, come to Indonesia. The man who has been in the gaming industry for 27 years Japan is famous for creating a legendary game, Final Fantasy. His return to Indonesia to deliver a public lecture about the development of the mobile gaming industry as well as publishes games for the Android platform competition organized by Square Enix (Japan) and the Society of Information Technology Creative Industry Indonesia.


Takashi Tokita born in Japan, January 24, 1965. He began his career in the gaming industry as a part-time workers as well as employee training in the theater company. In 1983, he joined the Nintendo Entertainment System (NES) and worked as a graphic designer to build the game. In addition, he also worked part time in the magazine and the Square (now Square Enix to be) as a graphic designer.

In the world of graphic designers, a project that has been made is Alien2, Dragon Guest or Dragon Warrior, Final Fantasy, Hanjuku Hero, and Makai-Toshi SaGa. However, most make it known to many people is the Final Fantasy (FF). He still works part-time to create sound effects in FF 1, 2, and 3. He is also the main designer for the three titles of the FF. Since FF 4, Tokita chose to focus work on the Square in 1991. FF 4 is standard for all the FF sequel so Tokita decided to focus on holding the sequel project. In 2003, Square Enix's merger with the company and until now the company is known by the name of Square Enix.

In a career as a producer, he has produced Hanjuku Hero for three titles, it also makes games technology with two-dimensional and three-dimensional. In 2006, he became a producer for Nanashi No Game. For the FF project "The 4 Heroes of Light" and the FF Legend (for phone), he was directly involved as a director. Her latest project is FF4 Complete Collection (for PSP). Now, he holds the mobile business division at Square Enix and have set up five projects for the smartphone platform. In the future, specifically for the Android platform, he prepared in collaboration with game developer from Indonesia to hold a competition game.

Tokita has come to Indonesia, and the place was first visited are Bandung, Jakarta and Yogyakarta follow later. After giving a public lecture at the Institut Teknologi Bandung (ITB), Tuesday (09/08/2011), Tokita offered an opportunity for journalists to do the debriefing. Here are the results of frequently asked questions compiled Kompas.com.

You have 27 years working in the gaming industry. What do you think about the game itself?

Game for me is a big place to communicate, the communication between game developers with gamers, and also between other gamers by gamers. We can gather in an imaginary world of fun, and meet in the real world as it is now, because the same interests.

How to build a mature game and not boring for gamers?

Before making a game, think about the concept of games that are not limited to, the concept of games that do not have deadlines. Create a mature concept of game genres, target gamers, the technology used, and the team that will build it. Needed a solid collaboration between artists, graphic designers, script writer, producer, and director of the game itself. Do not forget, the sound effects are also very important.

Square Enix is ​​a proven team that has produced famous game in Japan. However, if you realize that you are more famous than the other team members? Why do you think it could happen?

Maybe because I've tried all the work in the team so I am better known, both within the team and outside the team. I've been taking care of the sound effects, a graphic designer, write stories, and even became a producer and project director. All I ever mastered and run.

What is your latest project at the moment?

Currently I'm leading the five projects for smartphones. The first project is to create a mobile version features ported to FF Legends. The second project is a game with a full music content. The third project is an adventure game with retro style. The fourth project is a game that really like the new format of electronic books. The fifth project is the cultivation game with comic touches, including the SF features.

Why did you switch to a smartphone platform?

I see the development of the smartphone industry is quite rapid. Today more people use mobile phones compared to the PC, mainly because smartphones can already replace the PC to the mobile activity so that the need for smartphones rise.

So far, Square Enix is ​​targeting gamers hardcore gamer (PC). Why do you now make games for casual gamers (smartphone)? Whether to expand the market owned by Square Enix gamers only or to move the habit of hard core gamers to casual gamers?

Square Enix did not want to move the habit of hardcore gamers to casual gamers. We only follow the development trend of smartphones in the world and try to adapt by making games on mobile phones for the casual gamer.

How do you think about the development of the mobile gaming industry forward?

Mobile gaming industry will grow rapidly and Square Enix plans to include educational content into mobile gaming.

How Tokita opinion about competitors?

I never worried about the competition and competitors, this is a challenge for me.

How Tokita opinion about the development of gaming industry in Indonesia?

The gaming industry in Indonesia will grow rapidly, especially in mobile gaming platform. With a high purchasing smartphones in Indonesia, gaming business in Indonesia should be more developed. Many creative people who do not have a company should be embraced by large companies so that their games could be developed.

Tokita has visited an animation studio and a game studio in Bandung. How do Tokita after the visit?

I remember the days of my youth 20 years ago, when I started to get into the gaming industry. I have a small house with a small team of highly excited.

Square Enix will hold a competition game in Indonesia. The winner will be contracted exclusively by Square Enix. Square Enix Why choose Indonesia?

Indonesia has a large population, has a smartphone sales figures are increasing rapidly. We as a company that has been established and want to produce new games for the Android platform, think Indonesia would be a good market share for our new game after Japan. We held this competition in Indonesia so that a large market share is served by a game developer from Indonesia itself. They certainly knew more market tastes, concepts and technologies appropriate for use in this country.

In addition to an exclusive contract, could a team from Indonesia can be merged into the company Square Enix in Japan?

The possibility is always there, as long as they can adapt and collaborate with us.

***

Here are the games that have been published throughout his career in the gaming industry Takashi Tokita (sorted by year):

Rad Racer II (1990) - Sound effects
Final Fantasy III (1990) - Sound effects
Final Fantasy IV (1991) - Lead Designer
Live A Live (1994) - director, scenario writer, event design
Chrono Trigger (1995) - Director
DynamiTracer (1996) - Producer
Final Fantasy VII (1997) - Event planning
Parasite Eve (1998) - Director, story.
Parasite Eve II (1999) - Special adviser
Chocobo Racing (1999) - Director
The Bouncer (2000) - Director, dramatisation
Hanjuku Eiyuu Tai 3D (2003) - Producer, director
Egg Monster Hero (2004) - Producer, director
Hanjuku Eiyuu 4 (2005) - Producer, director
Final Fantasy I & II: Dawn of Souls (2005) - Producer, Design
Final Fantasy IV Advance (2005) - Supervisor
Musashi: Samurai Legend (2005) - Producer
Final Fantasy IV (Nintendo DS remake, 2007) - Executive producer, director
Final Fantasy IV: The After Years (2008) - Producer
Nanashi no Game (2008) - Producer
Final Fantasy: The 4 Heroes of Light (2009) - Director
012 Dissidia: Final Fantasy (2011) - Special thanks

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.